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Results for the directinput

[VB] DirectInput Question -
Hello, i want to know if it's possible to emulate DirectInput's events, for example if I press a key in the keyboard DirectInput create a event. Thanks.


DirectInput -
Hello, I am currently working on a macro program for a game and it uses DirectInput. Is there any way to send keys to that program? I don't mind if I need to use other dll's or stuff like that. Thanks!


SendKeys using DirectX's DirectInput -
Since DirectInput works at the lowest level and obtains input directly from the keyboard, is it possible to invoke a SendKeys type function? It seems as though it would be possible. If not, what can do a better job than SendKeys, the SendInput API, and the Keyb_Event API?


Faking DirectInput -
I'm trying to find out.. if you have a program gathering its input through direct input, is there a way to simulate something through there? Like a keypress or mouse move /click? I think this may be the reason a program I'm trying to create a macro prog for is ignoring a lot of my


GamePad input for DirectInput in VB6 -
I can't find a descent example anywhere that shows how to access the gamepad and buttons. At the moment I'm using the outdated DirectDraw7. I've found plenty of examples of how to use DirectInput for Keyboard strokes, But not Game Controllers. Any help would be appreciated, Thanks.


DirectInput problem - Simulating Keystrokes -
I'm trying to make a program that simulates a keystroke for a game (have tried keybd_event, and postmessage/sendmessage), and I can get it to work when the game is in a state where it seems to accept regular windows keyboard events (like, when you are typing text to say to another pers


Other input Devices with DirectInput -
Hey all, I am trying to figure out how I can detect a device I have connected to my machine. It is a footpedal device I am trying to use with my app. How do I detect what the device properties are for this device? It has three buttons total and was recognized as a compatible direct


DLL Wrappers -
Could anyone tell me how I would go about writing a DLL wrapper? I'm trying to write one for directinput and no clue if I'm going in the right direction. What I did was change the name of dinput8.dll to olddinput8.dll and in my DLL I declared the functions of directinput (found in


Joystick with DirectX -
I am having issues getting a joystick to work with VB.NET and directx 9. I have gotten a joystick to work in VB6 no problem with directx 8, but now with 9, I just can't get it. Here is the code I have so far: VB Code: Private Sub Form1_Load(ByVal sender As System.Object,


Get GUID of Mouse -
Hello all, How do I obtain the GUID of the system mouse? I know that it's called "GUID_SysMouse" but how do I obtain the GUID using VB.NET (VS 2005)? I'm trying to use Microsoft.DirectX.DirectInput.Device() but it's asking for the GUID of the device. I'm trying to u


DirectInput keyboard poling question (Resolved) -
I'm writing a game using DirectInput. The game uses full screen 3D animation, so to debug I'm using remote debugging over a network. The only input I'm currently working with is the keyboard, and am having some troubles. DirectInput allows for immediate and buffered input. Buffered inp


Input Problems! Please help -
Hi, I have a DirectInput game which I am creating macros for, I've written "man-in-the-middle" DLLs of dinput8.dll which allow me to access the game's IDirectInput8 and IDirectInputDevice8 interfaces, and through my debug messages I've managed to come to the conclusion tha


DirectX Problems -
I am having problems initializing DirectSound, DirectInput, and Direct Draw. I keep getting external errors. I've look'd at the DX tutorials and they didn't help at all. I need help


Looking for a joystick example in VB .NET -
Hi, Does anyone have an example of use of a joystick in VB .NET or know where to find one? DirectInput or not...it doesn't matter. I'm just trying to use a USB joystick within my program. I don't care how I do it. Thanks, Bill


key combinations -
basically I would use the GetKeys API, but if polling really doesn't work for you DirectInput can do it with events too, its pretty straight forward just use the code of the SDK (you can take out of bunch of lines, but basically use the same code it's really easy to understand)


Keyboard Hook -
I'm trying to set a hook so that I can respond to a key combo such as Ctrl+O, without having the app in focus. I've tried the registerhook method but it's not comlpetely global, say if I have a game running the event is not fired when the combo is pressed. I've looked at DirectIn


Keystroke repeat hesitation -
When I am moving a box, object or character around the screen with the arrow keys I always get that half-second hesitation when I hold the key down before it starts moving steadily (continuously). I normally use form keydown, sometimes keypress. I have tried directinput as with directx


Sendkeys and Directinput -
hy, i would like to no if somebody allready no a solution for sending a key to directx games, i have following all reply`s and help request on different message boards and nobody have a solution like you will no not one of the api`s for sending keys will work with directinput, so if


[2005] Raising keyboard events in old games -
What I am trying to do is use a USB GamePad to control old games like MAME and Tomb Raider (that didn't support pads and joysticks) using DirectInput (DirectX 9). I can run my app and open the Command Prompt and use the GamePad buttons in place of the keyboard but it's not working f


Input Update Q: -
I've seen now 3 tutorials do the following for managing the keyboard in DirectInput. - Create 2 char[256] arrays - Manage the keys in a keyup/keydown fashion using the 2 buffers - Loop through all 256 keys to fill the buffer. While I: Simply Get DeviceState to fill one buffer


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